EA Is Pushing “A Major Overhaul” To Battlefield 6 Challenges and Assignments

Nov 5, 2025 at 10:40am EST
Battlefield 6 title with soldier and explosion background.

As we near the one-month mark of Battlefield 6 being on shelves, there's no denying that it has had a strong commercial launch. It sold more than 7 million copies in its first three days, and as of the time of this writing, the concurrent player count on Steam has not dipped below 200K. That doesn't mean it's been entirely without its issues, of course. Thankfully, EA and Battlefield Studios seem to be listening, since one of the game's biggest issues is getting a "major overhaul" based on player feedback.

That issue is, of course, the pacing of the game's progression regarding its challenges and assignments, which, when completed, move you through the battle pass, unlock weapon attachments, and in many cases, new weapons, since several weapons in your arsenal in Battlefield 6 cannot be unlocked purely through levelling up.

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"As we continue to build on the improvements we mentioned previously, we are also delivering a major overhaul of Challenges and Assignments, guided by gameplay data and your feedback," Battlefield Studios writes in its announcement. "This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play. Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length."

You might recall that it was clear Battlefield 6 had an issue with its progression once players started to farm XP in bot-filled PvE Portal matches in droves, more than what is usual in the case of Battlefield, since that ends up happening in some form for each game. EA did its best to shut that down, but thankfully, it has gone beyond that to actually trying to address the root of the problem, which is that getting anything in Battlefield 6 is too much of a grind.

Today's update adds over 90 adjustments to challenges and assignments, with some of the key ones being that weapon assignments for all weapon types have been simplified, and damage requirements have been reduced from 10,000 to 3,000. Mode-specific assignments have been standardized across the board; they now only require two wins per tier instead of five. Multi-kill and kill streak goals have been reduced from twenty multi-kills down to five, and challenges for each of the different classes can also be completed much faster.

It's good to know that EA and Battlefield Studios are paying attention to complaints players have raised about progression, and hopefully, within another month's time, we'll see the state of progression in the game in an even better spot than it is now.

For more on Battlefield 6, check out our dedicated page for the game to catch up on all our coverage so far. There, you'll find our PC benchmarks and optimized settings guide, our guide on which graphics cards are the best for Battlefield 6 at different resolutions, a general tips guide to help you be a better player, a guide for the best early weapons and loadouts when for when you've just started playing multiplayer, and if you've been unfortunate enough to have issues with the game on PC, our guide on how to solve several common issues for PC users. You can also check out my full review of the game when it launched earlier this month.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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