E3 2014: Dragon Age Inquisition Trailer Shows Off Brilliance of Bioware’s RPG Story Telling
Bioware has gone all out by releasing the latest trailer of their next generation role playing game, Dragon Age Inquisition. Being the sequel to Dragon Age II and third title of the franchise, Bioware’s Dragon Age Inquisition is set to create a new story line filled with new characters and new places to explorer in the continent of Thedas.
Dragon Age Inquisition E3 2014 Trailer:
Dragon Age Inquisition Trailer Shows Off Brilliance of Bioware’s RPG
We had known that Dragon Age Inquisition would be based on the Frostbite engine which seems like the obvious choice since the game would feature an open world environment which the players would be able to roam free without any sort of linear approach. The world would be completely dynamic and the player actions would shape the world around him based on their play styles. The game revolves around the main character or an Inquisitor to be precise who’ll embark into a rich character-driven story based off of what we saw at the E3 conference. The core elements of Bioware RPG games are still intact with the game combining the likes of both Dragon Age: Origins and Dragon Age 2 into a seamless experience.
The continent of Thedas would be free to explorer from the very beginning offering a stunning and immersive world that’s full of life at every corner. Being dynamic makes combat more realistic with enemies and you can build up a team of up to 12 companions who will embark upon the journey along with you. Just like previous Bioware games, the choices players make in the game would lead to shape their story outcomes along with the tangible, physical aspects of the world itself. Their would be various classes to choose from when selecting the main character, Three main character classes are included in the game, which are, Mage, Warrior and Rogue. Further more, each of these are divided into three specialized characters’ classes, which are, Artificer, Knight Enchanter and Champion.
“Each comes with a unique set of abilities, weaponry, special moves, and even class-reactive story content,” reads the introduction to the class page on the game’s website “Further, as your Inquisitor grows in power, you will be able to select a specialization. These advanced classes introduce entirely new abilities to your combat repertoire.”
Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don’t deflect with their shields.
Champions are defenders and protectors, and when a warrior trains in the champion’s tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage’s toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.
Armed with bows, daggers, and any number of dirty tricks, the rogue’s primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper’s perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.
Intricate mechanisms are the core of the artificer’s craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.
The gameplay and combat would be based around both Dragon Age Origins and Dragon Age II style where the game would run in the traditional TPS (Third Person View) in both combat and movement. During battles, users will be able to switch to the more detailed tactical view which in the old Origins style would pause the game allowing user to set character locations, place attacks and traps.
Dragon Age Inquisition arrives for Playstation 4, PlayStation 3, Xbox One, Xbox 360 and the PC on 7th October 2014. You can visit the following main site for more details regarding Pre-order – http://www.dragonage.com/