Dynamic Difficulty Adjustment Lawsuit Dismissed; EA Vows Never to Use the Technology

Mar 4, 2021 at 08:18am EST
FIFA 21 PC

The class-action lawsuit that alleged EA's dynamic difficulty adjustment technology to be essentially cheating on players so that they'd be enticed to purchase loot boxes in the Ultimate Team modes of FIFA, Madden, and NHL has been dismissed by the plaintiffs.

The publisher announced as much on its official website and provided the following statement:

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Ensuring play is fair is critical to all of us at EA, and we’ve tried to be as clear as possible that this commitment applies to us just as much as it does to our players. We’ve publicly said before that we do not use any scripting or “Dynamic Difficulty Adjustment” (DDA) or anything similar that would automatically adjust the difficulty of gameplay in FIFA, Madden and NHL Ultimate Team matches.

Our clear statements were recently challenged in a lawsuit that alleged we did, in fact, use DDA in Ultimate Team modes. We’re pleased to share that the plaintiffs have now dismissed their case. We provided them with detailed technical information and access to speak with our engineers, all of which confirmed (again) that there is no DDA or scripting in Ultimate Team modes. This is the right result.

While EA does own a patent for DDA technology, that technology never was in FIFA, Madden or NHL, and never will be.  We would not use DDA technology to give players an advantage or disadvantage in online multiplayer modes in any of our games and we absolutely do not have it in FIFA, Madden or NHL.

EA and the FIFA, Madden and NHL teams remain committed to fair play.

Even with the dynamic difficulty adjustment lawsuit gone, EA is still facing two lawsuits (one in the United States of America and another in Canada) related to loot boxes in FIFA, Madden, and NHL's Ultimate Team modes.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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