Dying Light 2 Developer Is Really Proud of the Game, Will Keep Fixing It

Feb 14, 2022 at 12:19pm EST
Dying Light 2 Stay Human

Dying Light 2 Stay Human launched earlier this month to solid reviews and launch figures, which was far from guaranteed after nearly two years worth of delays.

Of course, that doesn't mean Techland is done working on it. Speaking to Gamereactor, Techland's animation director Dawid Lubryka confirmed that the developer will fix and improve the existing issues of Dying Light 2, even though they're still proud of what they were able to launch on February 4th.

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It feels great to finally release the game. Every one of us was waiting for this moment. We wanted the public, the audience, to play the game, to experience it, that's one thing. The other thing is we are really eager to have the wider audience's opinion and to know what we can still work on because that's the promise we're giving as Techland, that we give five years support for the game, at least five years, maybe longer, and the same happened with the first edition.

We know that what we released we are really proud of, but we know that we will keep working on it and that's how it actually is at Techland now. We're not really at rest yet even though we are extremely tired, but we want to fix everything that we can. We're getting some really nice feedback from people, what people like, what people dislike, and as we speak, the team is working on the improvements and the fixing. We have some shreds of data, we have some ideas of what we want to improve first, but it's really fresh. It's been just the weekend, so we first need to improve the things we knew even before the launch we wanted to fix. Now that we have started gathering feedback, we have extensive knowledge of what should be next, and we are working on it.

The first Dying Light had an incredibly long tail when it comes to patch and DLC support. The developers even set up another event in late January, as a matter of fact. As for Dying Light 2, the first Authority Pack DLC can be grabbed for free already.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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