Driveclub Studio Evolution Shut Down by Sony

Alessio Palumbo

Evolution Studios, the British development team responsible for Driveclub and previously Motorstorm and WRC, has been shut down by Sony today.

GamesIndustry confirmed this while posting the following statement from Sony.

Regular reviews take place throughout SCE Worldwide Studios, ensuring that the resources that we have in such a competitive landscape can create and produce high quality, innovative and commercially viable projects.

As part of this process we have reviewed and assessed all current projects and plans for the short and medium term and have decided to make some changes to the European studios structure.

As a result, it has been decided that Evolution Studio will close.

It is regrettable that this decision will lead to compulsory redundancies. We accept that this decision will mean that we risk losing high calibrestaff but by focusing on other Studios that already have exciting new projects in development we believe we will be in a stronger position going forward and able to offer the best possible content of the highest quality for our consumers.

Where possible we will try to reallocate people onto other projects. If appropriate opportunities are not possible within the company, we will assist staff in any way we can, including speaking with local employers and with other development companies.

Evolution has been an important part of SCE Worldwide Studios for over 10 years - working on ground-breaking racing titles like WRC, Motorstorm and DRIVECLUB.

This decision should not take anything away from the great work that Evolution has produced.

Game Director Paul Rustchynsky said on the Twitter that he had an incredible time working for Evolution Studios.

Senior Community Manager Jamie Brayshaw released a similar statement.

Driveclub will still be maintained by another internal team at Sony, but it's probably best not to expect another DLC pack. After all, the last one released is called Finish Line - clearly, the team was already aware of what was going to happen, unlike Lionhead with Fable Legends.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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