DRIVECLUB Will Be Unavailable for Purchase in Five Months; Servers Will Go Offline in Twelve Months

Alessio Palumbo
DRIVECLUB

Sony has announced that the PlayStation 4 exclusive racing game DRIVECLUB, originally developed by the now-defunct Evolution Studios, will be unavailable for purchase from August 31st, 2019. Additionally, game servers will go offline in about a year from now, on March 31st, 2020, at which point you'll only be able to play the game in single player mode.

The game was one of the first to be announced for PlayStation 4, though it suffered a number of delays. When it eventually launched in October 2014, there were still several critical issues particularly when it comes to online connectivity. However, over time the developers at Evolution were able to resolve them while adding more content and general improvements, which dramatically improved the reception from fans.

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Online servers for DRIVECLUB, DRIVECLUB VR and DRIVECLUB Bikes will shut down on 31st March 2020, 23:59 BST. All online features (including online multiplayer modes) will cease on that date. You will still be able to play and enjoy these games in single player offline modes. However, the games have significant amounts of online gameplay, so from 31st March 2020, functionality will be affected in the following ways:

You will not be able to:

  • Use your season pass online.
  • Represent your Club online in multiplayer events or tours.
  • Play online multiplayer and compete in challenges.
  • Create your own events.
  • Compete in leader boards, or share stats and player progress.

You will be able to:

  • Use your season pass on all single player and offline modes.
  • Continue to play all game (DC, DC VR and DC Bikes) and DLC single player functionality in offline mode.
  • Earn trophies in single player / offline mode.

PlayStation will cease selling DRIVECLUB, DRIVECLUB VR, DRIVECLUB Bikes and all DLC and season passes related to those games from 31st August 2019, at 23:59 BST.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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