Dragon Quest XI Battle System Detailed; Both Versions Use Command Based System

Mar 23, 2017 at 11:32am EDT
Dragon Quest XI

Dragon Quest XI, the new entry in the popular series currently in development for PlayStation 4, 3DS and Switch, is finally releasing this year, at least in Japan, and new details on the game are coming in quite frequently. Today, we finally learn more about the battle system thanks to the latest issue of Weekly Jump.

Both the PlayStation 4 and 3DS releases of Dragon Quest XI will sport a command-based battle system in the vein of previous entries in the series. The two versions of the game, however, will come with some differences: the PlayStation 4 release will use a Free Movement Battle system where players can freely move the character and camera, with an Auto Camera system allowing players to just focus on the battle; the 3DS version, on the other hand, will feature a 2D mode with pixel characters and a 3D mode, which looks not too different from the 3DS remakes of Dragon Quest VII and Dragon Quest VIII.

Related Story Final Fantasy VII Remake Part 3 Lands at Summer Game Fest 2026, Insider Says, as Keighley Promises Biggest Show Yet

Dragon Quest XI looks like it will introduce several new features which promise to spice up the series classic experience in several ways, such as the ability to ride dragons on the field and more. Other features from recent entries, such as crafting, will also be making a comeback.

Dragon Quest XI launches sometime next year in Japan on PlayStation 4 and 3DS, with the Switch version coming on a yet to be confirmed release date. The final release date for Japan will be announced on April 11th, while there is no info on a possible Western release. We will keep you updated on the matter as soon as an announcement comes in, so stay tuned for all the latest news.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.