Dragon Ball: Sparking! ZERO Has Sold 3 Million Units in One Day

Oct 15, 2024 at 07:25am EDT
Dragon Ball: Sparking! ZERO

Today, Bandai Namco announced that its latest game, Dragon Ball: Sparking! ZERO, has already sold three million units in the span of just twenty-four hours across PC, PlayStation 5, and Xbox Series S and X. On Steam, the game has peaked at 122.5K concurrent users, which isn't bad at all for a fighting game.

In a hands-on preview, Kai Tatsumoto wrote about Dragon Ball: Sparking! ZERO:

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No matter who you pick to back in Sparking! ZERO, they'll have a few tricks up their sleeve when it comes to melee combat. There's a lot going on at once onscreen and that's not including the various explosions and ki blasts being flung around. Players will have to manage not only their HP and Ki Gauges but also a separate skill and transformation system that will lead to the more flashy and devastating mechanics. The Ki Gauge remains the single most important tool in a Saiyan's belt. Without it, you're stuck standing around or throwing weak punches, but with it, you can launch Ki blasts from halfway across the map, evasive and speedy movements, and, of course, the signature superattacks for each character.

While my time with the folks at Bandai Namco and their preview event was brief, I walked away feeling quite confident that this new development team understands what made Budokai Tenkaichi 3 such a dorm room staple growing up. Akira Toriyama's legacy will live on in this storied fighting game franchise in the most appropriate way possible: another World Martial Arts Tournament.

PC players can already download a mod that removes the 60 frames per second cap. Moreover, according to datamined information, some of the characters missing from Dragon Ball: Sparking! ZERO, like Great Saiyaman 2, Kibito Kai, Super 17, and the Shadow Dragons, could be added soon to the game via DLC.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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