DLSS 3 Mod for Elden Ring Is Out Now, Delivering Substantial Performance Increase

May 3, 2023 at 07:00am EDT
DLSS 3 mod Elden Ring

As promised a few days ago, following the earlier issues encountered while implementing DLSS Frame Generation into Elden Ring, modder PureDark has now released the DLSS 3 mod for his Patreon backers.

I've tested the mod, which comes wrapped in a ReShade package that also includes the sharpening filter AMD FidelityFX Contrast Adaptive Sharpening (CAS). You can now use that to regulate sharpening, whereas you had to add your own sharpening shader with the previous version of the upscaler that only featured DLSS Super Resolution. Of course, you're still free to disable FidelityFX CAS and use another ReShade sharpening filter, such as Marty's DELC Sharpen (now renamed iMMERSE Sharpen).

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The DLSS 3 mod provides a further boost to performance for owners of NVIDIA's GeForce RTX 40 Series graphic cards. With my RTX 4090 and i7 12700KF, in the game's initial location, the average frame rate improved from 88 to 120.6 FPS, a 37% uplift. Interestingly, the 1% percentile differential was far larger, jumping from 54.1 to 90.5 FPS, or a 67.2% increase. The 0.2% percentile frame rate recorded by CapFrameX was more in line with the average frame rate in terms of improvement, upping FPS from 38.5 to 55.5, a 44.1% boost. Still, it was enough to nearly bring even the lowest instances to 60FPS.

That is, of course, at 4K resolution with maxed settings (ray tracing included) and DLSS Super Resolution set to Quality mode via the upscaler. There are no visible artifacts caused by Frame Generation, either.

With this DLSS 3 mod, there's plenty of performance headroom for RTX 40 owners to play Elden Ring with the taxing ray tracing option and even add some texture mods to improve further the look of FromSoftware's open world action RPG masterpiece.

As you can see in the footage below, the ReShade menu includes several adjustable settings, such as mipmap LOD bias, whether or not High Dynamic Range (HDR) should be enabled, the NVIDIA Reflex setting (basic or boost), and even a Reflex FPS cap.

The industrious PureDark isn't just working on Elden Ring, anyway. A few hours ago, he released the DLSS 3 mod for Star Wars Jedi: Survivor, which was previously shown doubling that game's frame rate. However, PureDark couldn't switch the built-in AMD FidelityFX Super Resolution 2.1 to DLSS Super Resolution yet. As such, there may be issues at this stage, as Frame Generation was never meant to work on top of FidelityFX Super Resolution. Additionally, Star Wars Jedi: Survivor's version of FSR2 leads to blurry graphics, though that doesn't have anything to do with the mod.

PureDark also released a new version of his first DLSS 3 mod, which he made for The Elder Scrolls V: Skyrim while trying to assess how to improve his Elden Ring project.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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