Dimensity 9500 Has Higher FP32 Compute Power Than An Xbox Series S Console, Thanks To The Massive ARM Mali-G1 Ultra Upgrade

Omar Sohail
Dimensity 9500 has higher compute power than an Xbox Series S
The Mali-G1 Ultra GPU brings some serious upgrades to the table

MediaTek’s next-generation chipset, the Dimensity 9500, packs some serious performance under its silicon hood, with the company ensuring that the SoC is equipped with a mammoth-sized GPU upgrade. Thanks to this major change, it has been revealed through in-depth testing that the ARM Mali-G1 Ultra graphics processor has more FP32 compute power than an Xbox Series S.

With 4.5 Teraflops of FP32 compute power, the Dimensity 9500 outmatches a literal gaming console, but its overall performance will be limited by various factors

While we will get into the gaming capabilities of the Dimensity 9500, Geekerwan posted some interesting details about MediaTek’s newest flagship SoC below. Putting aside all the specifications for a while, the 3nm ‘N3P’ silicon can achieve 4.5 TFLOPs, or 4.5 Teraflops of FP32 computer power. In short, the Dimensity 9500 can theoretically perform 4.5 trillion calculations per second. As for the Xbox Series S, it can achieve 4 TFLOPs for the same operations.

Related Story MediaTek Dimensity 9500 Shows Samsung Exynos 2600 Why Efficiency Cores Are Overrated

For those who do not know, FP32 is single-precision floating-point format that measures compute capabilities which are typically employed in graphics, artificial intelligence, and scientific computing. The fact that the Dimensity 9500 is capable of this is truly remarkable, but as you would have guessed, there is more to this picture than what we have yet discussed. The chipset faces a memory bandwidth and heat dissipation problem that prevents it from performing at its maximum threshold, a limitation not present in the Xbox Series S.

Thankfully, MediaTek states that its Dimensity 9500 is optimized for extremely demanding gaming engines such as Unreal Engine 5.5, and can deliver up to 119 percent faster ray tracing performance. It is also possible to achieve 120FPS gameplay sessions with the chipset using interpolation, but one major obstacle present at this time is that there are no AAA titles to test Dimensity 9500’s gaming prowess.

Sure, there are a ton of emulation programs that can achieve the same outcome, but this alternative will leave a ton of performance on the table. Irrespective of these problems, we live in a time where smartphone chipsets can deliver similar or better gaming performance than consoles, and if there are more comparisons incoming, we will update our readers, so stay tuned.

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