Destiny 2 on PC Is So Optimized That A GTX 970 Can Run It @ 1800P and close to 60FPS

Sep 6, 2017 at 03:30pm EDT

Destiny 2 is out today on consoles, but PC gamers will have to wait another six weeks or so. Still, the recent beta test put smiles on everyone's face, proving that Bungie (who is working with Vicarious Visions on the PC version) really meant it when they said they wanted to bring bespoke features for the platform.

Destiny 2 seemingly has it all. Multi-monitor support, Ultrawide and arbitrary resolutions support, multi-GPU and HDR support, unlocked frame rate up to 200FPS, customizable Field of View from 55 to 105 degrees, customizable key mapping and more.

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The single most important aspect when running a game on PC is, of course, performance and Destiny 2 fully delivers on that front as well. In fact, Digital Foundry's recent test bodes extremely well for the game's release.

With a GTX 970 GPU and a mere Pentium G4560 clocked at 3.50 GHz, Destiny 2 can easily run at native 4K and a pretty much locked 30 frames per second with High preset, 16x Anisotropic Filtering and textures on Highest. This is with an increased graphics fidelity compared to PlayStation 4 Pro, where Bungie has been forced to use checkerboard rendering to get to 4K as well as dynamic resolution to keep the frame rate steady during the most chaotic situations; there are also low-resolution buffers on the PS4 Pro.

What about the coveted 60FPS target, though? Well, that's where things got interesting in Digital Foundry's test. After properly overclocking the GTX 970 and dropping a few graphics settings here and there, as well as the resolution to 1800P (3200x1800), Destiny 2 apparently runs at 60FPS most of the time. There are a few drops to the high 40s or low 50s in the busiest instances, but folks using VRR (variable refresh rate) with FreeSync or G-SYNC should be fine with it.

These are impressive results for a game that hasn't even shipped yet. Bungie could optimize the game further for all we know, but things are already looking rosy.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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