Death Stranding 2: On the Beach Features The Most Interesting Implentation of PS5’s Power Saver Mode

Francesco De Meo
Character standing on a rocky landscape holding a small figure, with Captured on PS5 text visible at the bottom.
Death Stranding 2: On the Beach features the most interesting implementation of the PS5's Power Saver Mode

Death Stranding 2: On the Beach now supports the PlayStation 5's power saver mode, and its implementation is among the most interesting to date, according to a new technical analysis.

In the latest episode of their weekly podcast, the tech experts at Digital Foundry examined how the two entries in the Kojima Productions series support Power Saver Mode, a newly introduced operating mode for the PlayStation 5 console that cuts CPU resources in half, halves the memory bandwidth, and reduces CPU and GPU clocks to reduce the system's power consumption.

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While the implementation in Death Stranding: Director's Cut was not particularly challenging, as it is the enhanced port of a PlayStation 4 game, things get more interesting in Death Stranding 2: On the Beach. According to Digital Foundry, Power Saver mode in the second entry in the series, at a glance, only runs the game in Performance Mode while capping the framerate to 30 frames per second.

A closer look, however, reveals some interesting details. Tessellation and geometry, for example, are in line with that seen in Quality Mode, while the resolution is kept at 1440p, although with dynamic resolution scaling in place. This approach is interesting in how the developer worked around the constraints to balance the reduced framerate, possibly caused by the CPU limitations, with increased fidelity in some instances over Performance mode.

Seeing how Kojima Productions handled Power Saver Mode support in Death Stranding 2: On the Beach again raises the question of why so much effort is being put into supporting an operating mode that will likely see very little use. According to Digital Foundry, this could be a way to prepare developers for a certain level of expected flexibility required to scale games on the rumored PlayStation handheld.

As is, however, the current Power Saver Mode shouldn't be considered as an early showcase of what the rumored PlayStation handheld will deliver, as a 115W power target is way too high for a device that will likely target between 15 and 25W, and the resolution of all the games currently supporting Power Saver Mode is way too high for a portable device, usually 1440p if not even higher in some instances. This further reinforces how supporting Power Save Mode is mostly preparation work for the rumored handheld.

Among the few PlayStation 5 games supporting Power Saver Mode besides Death Stranding 2: On the Beach is the Demon's Souls Remake by Bluepoint Games. You can learn more about how the game handles this new operating mode by checking out my report.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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