Death Stranding 2 Isn’t Just a Regular Sequel, Says Hideo Kojima

Dec 20, 2022 at 05:00am EST
Death Stranding 2

The past couple of weeks have been eventful for Hideo Kojima and his team following the announcement of Death Stranding 2 at The Game Awards and the subsequent reveal of a film adaptation in the works.

Kojima himself briefly talked about Death Stranding 2 during the sixteenth episode of the Brain Structure podcast, available for listening to on Spotify. As summarized by MP1st, the renowned game designer said this wouldn't be a regular sequel. He also teased that technological advancements will allow for new features to be added.

I believe a lot of people liked Sam, and I'm hoping those people return to Death Stranding 2. And in order to appeal to people who didn’t play the first one, I’ve made the game nostalgic, but also new.

This a sequel, so it’s my second time working with Norman and the technology has really improved over the last three years. Things that were impossible before are now possible. So we have been really challenging ourselves.

Death Stranding 2 is currently in development for PlayStation 5, though given the availability of the first game on PC, we wouldn't be surprised if the sequel eventually arrived on the platform. Death Stranding launched on PC roughly eight months after its debut on PlayStation 4, by the way.

As for the film adaptation, it is set to feature both new elements and characters. Hideo Kojima will produce alongside Alex Lebovici's Hammerstone Productions (Barbarian), which is also financing the project. Lebovici's statement makes it sound like it won't be a high-budget movie, though.

We are thrilled and honored to have the opportunity to partner with brilliant and iconic Hideo Kojima on his first film adaptation. Unlike other big budget tentpole video game adaptations, this will be something far more intimate and grounded. Our goal is to redefine what a video game adaptation could be when you have creative and artistic freedom. This film will be an authentic “Hideo Kojima” production.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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