Dead Space Remake Launches in Early 2023; Enhanced Audio Detailed

Mar 11, 2022 at 02:49pm EST
Dead Space Remake

Today, electronic Arts and Motive Entertainment confirmed earlier rumors of a Dead Space remake delay. The game is now scheduled to be released at some point early next year.

During the new live stream, the developers also shared a lot of information regarding the many planned improvements for the audio component of the Dead Space remake. Senior VO Designer Terry Calico went into great detail to explain the new features.

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In the original, when Isaac was sprinting or injured, you would hear additional grunts to emphasize his level of exertion play simultaneously over top of the base breathing rate.

Exertions, such as melee and stomp, also played over on top of the breathing, rather than interrupt it. If you listened carefully, you were hearing two voices at the same time. The exerted breaths didn't interject the base breathing.

For Dead Space remake, we're building a system that supports transitioning respiratory rates through fatigue and low-health states seamlessly. As another example, in the original, when Isaac was gasping for air, while running out of oxygen, exiting the vacuum of space or using an oxygen refill would instantaneously and unnaturally revert Isaac back to a calm breathing state, as if nothing had happened. For Dead Space remake, you can expect to hear Isaac catch his breath as he recovers from a lack of oxygen.

We're also building what is called the A.L.I.V.E. system. It encompasses all components of Isaac's breathing and heart rate, vocal exertions and dialogue, influenced by a variety of driving gameplay features.

In our game, adrenaline is derived from various values driven by external factors that have a direct influence on Isaac's heart rate BPM. External factors that act as adrenaline are: the combat difficulty value, scripted events and jumpscares, Isaac's fatigue level, Isaac's oxygen level and Isaac's health. We want Isaac to reflect how anyone would physically react in the scenario he's placed in and vice versa, use that to influence the player to feel the same response.

For Isaac's scripted dialogue lines, where the player maintains full control of Isaac, we'll have three variations of each line to pick from, based on his current state. A normal version, a fatigued version and an injured version.

You can hear examples of the A.L.I.V.E. system, the audio occlusion system, and the upgraded weapon audio below. The developers also said fans can expect another Dead Space remake live stream in May; this will be dedicated to the project's art work.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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