Dead Space PC Gets Performance Patch, But Stuttering Is Still Reportedly There

Feb 3, 2023 at 04:06am EST
Dead Space PC

Dead Space PC received a new update to version 1.04, as reported by DSOGaming. The changelog mentions performance and stuttering improvements; however, according to early findings, the stuttering discussed at length in our performance report is sadly still present in the game.

Dead Space Remake Update 1.04 Release Notes

On the upside, the Resizable BAR Dead Space PC tweak for NVIDIA GeForce GPUs has been confirmed by the author of the CapFrameX benchmarking tool.

When using a GeForce RTX 4090 GPU with an AMD Ryzen 7 5800X3D CPU, 1% low FPS improved from 71.6 to 78.2 FPS, whereas the average FPS improved from 115.4 to 121.5.

The Intel i9 13900K CPU also gets a significant boost from ReBAR. Its 1% low FPS grew from 85.4 to 89.8 FPS, and the average FPS went up from 139 to 147.3. Manually enabling ReBAR (here's how in case you don't know the procedure) sounds like a no-brainer whether you have AMD or Intel CPUs.

Also, make sure that you keep Variable Rate Shading disabled now that it is possible to do so when using NVIDIA DLSS or AMD FSR.

Technical issues aside, the Dead Space remake looks like an early success. In Wccftech's review, Nate Birch gave it an 8 out of 10 rating.

The new Dead Space is a mostly-successful revival of a survival horror landmark, offering atmospheric new visuals and a series of precision updates to combat, level layouts, and the game’s scary bits that ought to surprise and excite veteran engineers. That said, there was room for Motive Studio to push ever further, as some game elements still feel a bit dated. Dead Space should satisfy long-suffering fans of the franchise, but compared to the latest, greatest AAA horror competition, it’s no longer a cut above.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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