Dead or Alive 6 PC Requirements Revealed; i7 8700 CPU Recommended

Feb 26, 2019 at 07:00am EST

Dead or Alive 6 now has official system requirements for the PC version listed on its Steam page. The most surprising has to be the recommended CPU, an Intel Core i7 8700, which is definitely higher than the average recommended CPU for a triple-A game. Other than that, the requirements are definitely manageable.

System Requirements

MINIMUM:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit)
    • Processor: Intel Core i5-4690 or over
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX 11 or over

RECOMMENDED:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64bit)
    • Processor: Intel Core i7 8700 or over
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Sound Card: DirectX 11 or over

Strangely enough, Dead or Alive 6 cannot be pre-ordered yet through Steam even though it's coming out this Friday. You can, however, pre-order it already for PlayStation 4 or Xbox One.

Related Story Dead or Alive 6 Releases Free-to-Play “Core Fighters” Version

When he previewed the game at Gamescom 2018, Chris enjoyed his time with Dead or Alive 6. Check back soon for our full review.

It’s engaging, fun and looks downright awesome. So are the levels that are based more in realism. In addition to being able to fight around a giant Kraken, you also get the chance to fight in arenas that are as simple as having a few spectators around. These spectators also get involved, to a small degree. Knocking an enemy into a member of the crowd will see them catch the fighter and then push them right back into the fight, throwing them off balance and leaving them open to yet another attack. Small elements like this can truly add to feel of a battle, just as much as any explosions or giant squids.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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