David Cage: With Detroit We Wanted To Tell The Story Through Interactions Rather Than Cutscenes

May 29, 2018 at 03:00pm EDT
Detroit Become Human Abuse Children Violence Cage

Speaking to French website Le Nouvel Observateur, Quantic Dream Founder David Cage talked about the studio's goal to respect videogame conventions in Detroit: Become Human by telling the story entirely through interactions rather than cutscenes.

Yes, we wanted to do something that perhaps respects the conventions of video games. We tried above all to tell this story through the interactions and never through the cutscenes. It's easy to tell a story through cutscenes, but you do not buy a game to watch a movie. We buy it to live a story.

David Cage then reflected on all the games developed so far by Quantic Dream and the learning that came with them.

Related Story Detroit: Become Human Has Sold Over 8 Million Units to Date

For the twenty-one years Quantic Dream existed, it has been a huge learning experience and a lesson of humility. With each game, we realize everything we wanted to do but we did not succeed. It is an extremely demanding medium because we are trying to invent something that does not exist.

When we started talking about narration in a game with "Fahrenheit", we were treated as "crazy". When we talked about emotion with "Heavy Rain", we were told it was "anything". Game after game, we are facing a wall, permanently. This wall is there, and we try to get through, to push the limits. With "Detroit", we try to go beyond the sum of the things we learned.

Kai enjoyed his time with Detroit: Become Human, though he pointed out that it's not a major departure from previous Quantic Dream games. The game debuted at the first spot of last week's UK chart.

Detroit: Become Human doesn’t establish a new form of narrative away from the storytelling that Quantic Dream has become known for. Instead, Detroit refines it with a narrative that takes three different ideologies of android servitude to create one cohesive narrative story. While repeated playthroughs can reveal the programming beneath the surface and the failed promise of free will, even taking a single playthrough to create your own story makes Detroit: Become Human a worthy PlayStation 4 exclusive if but for one single night in Detroit.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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