Dave Cox: The Industry Is Crying Out for New IP & More Risks; Raiders of the Broken Planet Is Our Attempt

Jul 1, 2016 at 10:00am EDT

Over two years after the release of Castlevania: Lords of Shadow 2, Spanish studio Mercurysteam finally announced their new game, Raiders of the Broken Planet.

For the occasion Dave Cox, who worked as Producer on the whole Castlevania: Lords of Shadow trilogy on behalf of publisher Konami, joined Mercurysteam. Earlier today, Raiders of the Broken Planet was presented for the first time during GameLab 16; we don't have any video footage yet, but plenty of details have been shared.

Studio Head Enric Alvarez talked about the key pillars of the game. At the forefront there will be the adventure aspect with a story driven focus, since the studio hopes to deliver a "unique cinematic universe". The protagonists will have a "rebellious nature" and players will be able to switch sides and become the antagonist of the story.

As for the gameplay mechanics, Raiders of the Broken Planet will enjoy a fluid cover system (no dedicated button, the game just recognizes when your character is near an object that can offer cover) and combat brawling. The visuals have been inspired by comic books, apparently.

Alvarez said:

The goal of showing Raiders of the Broken Planet here at GameLab was to show to the industry that we, as an independent developer can have more control of our destiny by embracing the direct relationship with our audience and build something with them, instead of for them.

Dave Cox added:

The industry is crying out for new IP and more risks to be taken. We’ve heard that cry. Raiders is our attempt to offer something with high production value yet with added special sauce that only an independent studio can bring. We are hoping that with gamers getting involved too, it can only result in something truly memorable.

You can check out the E3 2016 trailer, showcasing Mercurysteam's in-house engine, here. You can also sign up for Raiders of the Broken Planet's beta on the game's official site; the first tests should begin later this year.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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