Cyberpunk 2077 Quests Will Be More Complex Than In The Witcher 3

Mar 25, 2019 at 06:20am EDT
Cyberpunk 2077

Cyberpunk 2077 promises to expand on the gameplay mechanics and features seen in The Witcher 3, and it seems like quests will also be much more than what they are in the previous game developed by CD Projekt Red.

Cyberpunk 2077 Quest Designer Philipp Weber and Level-Designer Miles Tost recently took part in a podcast with German magazine Gamestar, discussing quests in the game. According to the two members of the development team, the quests in the game will be 3-5 times more complex than in The Witcher 3, presenting way more variety in the possible scenarios. They mentioned a quest that originally forced players to leave weapons behind, but that later got reworked to also take into account the possibility that players may insist on keeping their weapons.

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Quests in Cyberpunk 2077 are meant to be logical and rational in regards to the game's story, and their quality will be much better than in The Witcher 3.

Philipp Weber further elaborated on his statements in a post on Reddit.

Hey, Quest Designer Philipp here (not Lead, but I'll take that as a compliment ;)). As a bit of context, since this was taken from a German podcast, and some things might get lost in translation: What I was saying was that as a quest designer, I now have to consider the different new opportunities we offer (like using Netrunning Skills, etc.) and how using those often gives you more (as an example, 3 to 5 in some cases) ways how to solve a quest or challenges within a quest. This naturally makes quest designs more complex in some areas, but it's honestly great fun to do. I hope this cleared this statement up a little. 🙂

Cyberpunk 2077 is now in development for PC, PlayStation 4 and Xbox One. The game is releasing before 2021 together with another big AAA title.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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