Cyberpunk 2077 Melee Combat Is “Mechanically” Fun; A Few Bullets Are Enough to Kill the Player

Aug 5, 2020 at 07:27am EDT
Cyberpunk 2077

A new Cyberpunk 2077 hands-on preview has gone live a few hours ago, revealing some interesting new details on melee combat and more.

According to Easy Allies' Ben Moore, melee combat in Cyberpunk 2077 is "mechanically" fun. At first, it looks awkward, but there are quite a few mechanics that make it fun, like light and heavy attacks, parries, guard breaks, dodging, and more.

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Ben Moore also provided some additional information on the game's weapon types, revealing that they have some clear benefits and drawbacks that go beyond simple stats, something that will make ranged combat deeper.

Lastly, it has been revealed that just a few bullets are enough to kill the player in Cyberpunk 2077. V's fragility is actually a very good feature, as it will make players better feel the consequences of interactions gone wrong.

Ben Moore recently got to play four hours of Cyberpunk 2077, and he shares his thoughts on character interactions, combat, the incredible world building, and much more.

Last week, Senior Level Designer Miles Tost talked more about the game's open-world design, story choices, combat improvements since the previous showings, and much more.

Cyberpunk 2077 launches on November 19th on PC, PlayStation 4, and Xbox One. The game will hit Stadia on a yet to be confirmed date, and PlayStation 5 and Xbox Series X in 2021.

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis
obsessed with power, glamour and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware, skillset and playstyle, and explore a vast city where the choices you make shape the story and the world around you.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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