Cyberpunk 2077 Lifepaths Provide More Roleplaying Opportunities and Lots of Motivation to Replay the Game

Sep 11, 2019 at 04:07pm EDT
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Cyberpunk 2077 fans already got a new 'Behind the Scenes' trailer just a few hours ago, but today there's a double treat in the form of some new gameplay tidbits provided by CD Projekt RED.

The Polish studio organized a 'Developer Spotlight' community Q&A on the official Cyberpunk 2077 forum, with Senior Quest Designer Philipp Weber in charge of answering the questions.

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In one reply, Weber wanted to highlight how the 'lifepaths' feature of Cyberpunk 2077 will both provide more roleplaying depth as well as increased replayability to the game.

As quest designers we were already used to tell nonlinear stories, so having a character like V gave us more of what we already like to do. The lifepaths are actually one of my favorite features, because they just give us more roleplaying opportunities. A nomad can of course solve some problems much better than a corpo, but put him into a board room and he might not really have the best way to lead a conversation the way he wants to.

So when we come up with challenges, we also like to think how different lifepaths could solve them effectively. This will hopefully give players lots of motivation to play the game multiple times, because they can have a completely new experience.

The new gameplay options thanks to our fluid class system essentially give us more opportunities to make our quests even more nonlinear. It’s a lot of fun to work with our level and encounter designers on locations for our quests, because there are always so many different options we can come up with. And sometimes, these options can then also change the story, so just like the lifepath, these gameplay abilities just make it easier for us to make the quest more nonlinear than ever.

Cyberpunk 2077 remains possibly the most anticipated game on the horizon. Barring any unfortunate delays, we should be getting our hands on it on April 16th, 2020.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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