Cyberpunk 2077 Life Path System Will Influence Quests

Francesco De Meo

Cyberpunk 2077 is going to feature a life path system, and it will influence more than just the character's abilities and skills.

In a new video shared on the Cyberpunk 2077 official Twitter profile, Quest Director Mateusz Tomaszkiewicz revealed some additional details on the life path system. A street kid, for example, will have an easier time dealing with gangs, while a corporate will be able to deal with characters from corporations with ease.

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Yesterday, some new details on the branching stories system of Cyberpunk 2077 have been revealed. It will improve on the same system seen in The Witcher 3 considerably.

It’s one of the things we’ve done with our scene system, and we’ve reworked it completely from the ground up. People were saying [that] our scene system [for The Witcher 3 was] one of the most advanced scene systems ever created, and frankly we [threw] it away and made a new one that is even better. We’ve just reworked it completely, and one of the reasons you will walk in the city and see all of those scenes happening all around you, and you go and talk to Placide, and Placide moves and talks to this woman and then to the vendor, and you move on and there are all these people around you. We can do all of that thanks to our scene system, and it’s really… it’s all seamless, right, so it doesn’t cut from one to another.

Cyberpunk 2077 launches on PC, PlayStation 4 and Xbox One on April 20th, 2020

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