Console Shortage Likely to Continue into 2022, Says Microsoft’s Phil Spencer

Oct 4, 2021 at 10:30am EDT
Xbox Game Pass Microsoft Phil Spencer Console Shortage

The console shortage that has affected both Microsoft and Sony for their next-generation consoles may well continue into next year, at least according to Microsoft's Head of Gaming Phil Spencer. GamesIndustry reports the following quote, grabbed from the executive's appearance on WrapPRO's TheGrill 2021 event.

I think it's probably too isolated to talk about it as just a chip problem. When I think about, what does it mean to get the parts necessary to build a console today, and then get it to the markets where the demand is, there are multiple kind of pinch points in that process. And I think regretfully it's going to be with us for months and months, definitely through the end of this calendar year and into the next calendar year.

The thing that's most disappointing is just the fan disappointment. People really want this new generation of consoles -- they're good consoles, both from us and the other platform holders -- and they want the new functionality. We're working hard to bring them to market but it's going to be a challenge that we'll work through for quite a while.

Phil Spencer was likely referring to Xbox Series S and X consoles, but the PlayStation 5 hardware is notoriously almost identical as it also features AMD Ryzen and AMD RDNA technology, so it's fair to assume Sony would face similar issues to Microsoft when it comes to the console shortage.

Related Story Phil Spencer Did a Great Job and Put Microsoft on Solid Ground to Succeed, Says Veteran Developer

Of course, this is only a subset of the larger chip shortage that has been affecting many industries, including the PC graphics card market where both NVIDIA and AMD GPUs are almost impossible to find and far more expensive than they should be.

At least Microsoft offers another way to experience its latest games with the cloud gaming bundled into Game Pass subscriptions. The service has just launched in Japan, Australia, Mexico, and Brazil, in addition to previously supported territories like Belgium, Canada, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, South Korea, Spain, Sweden, UK, and the US.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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