Cloud Powered Record Breaking MMO Age of Ascent Ported Easily on XB1 via UWP, Will Have CrossPlay

May 13, 2016 at 11:30am EDT

You may not have heard of it, but Age of Ascent is certainly one game of a kind. UK indie developer Illyriad Games believes in epic, truly massive MMO games and that's exactly what they set out to do with Age of Ascent.

In order to do that, they leveraged the power of Microsoft's Azure cloud. During recent presentations at GDC 2016 and Build, they talked about reaching 50K concurrent players in a single battle, something that no other game has ever achieved before. Obviously, we were immediately interested in knowing more and we reached out to the developer for an interview.

CEO James Niesewand was very happy to talk at length about Age of Ascent and the technology behind it. We'll start our coverage with an exclusive reveal: the game has been ported to the Universal Windows Platform and will be available on Xbox One, with full crossplay functionality.

Come back tomorrow for more exclusive Age of Ascent news.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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