Civilization VI: Gathering Storm Expansion Announced, Adds 9 New Leaders, Climate Change

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Nov 20
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Civilization VI has announced its second full expansion, entitled Gathering Storm. The focus of this expansion is the natural world, with players having to deal with mother nature’s wrath in the form of floods, hurricanes, and volcanic eruptions. Players can also have their own effect on the environment, as global warming/climate change is now something you’ll have to manage in the latter half of the game.

But hey, maybe you’re not a nature lover – don’t worry, Gathering Storm also includes the usual array of new civs and leaders, and brings back the classic Diplomatic Victory and World Congress (Civ’s version of the United Nations). You can check out a Gathering Storm trailer, below.

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Here’s a quick rundown of everything included in Gathering Storm:

Environmental Effects: Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.

Power And Consumable Resources: Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.

Engineering Projects: Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.

World Congress: Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.

21st Century Technologies & Civics:  A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.

New Leaders And Civs:  Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.

More New Content: Seven world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.

Improved Gameplay Systems: The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.

Sounds like a meaty update! The environmental focus is an interesting choice on Firaxis’ part – managing pollution was a big part of earlier Civ games, but it’s been downplayed in recent entries. Hopefully Firaxis has reintroduced environmental themes in a way that’s actually fun. Meanwhile, I’m definitely happy to see the Diplomatic Victory reutnr, as I’m one of those wussy Civ players who tries to get along with everyone.

Civilization VI: Gathering Storm is coming to PC on February 14, 2019. No word on a price yet, but Civ VI’s first expansion Rise and Fall sold for $30.

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