City of Brass To Run at 4K HDR on Xbox One X, 1080P on PS4 Pro; Nintendo Switch Port Being Considered

Apr 19, 2018 at 03:30pm EDT

City of Brass, a first-person action/adventure game with rogue-like elements, is due to be released in early May for PC, PlayStation 4 and Xbox One. We've contacted Australian independent studio Uppercut Games, formed by several former Bioshock developers, ahead of the upcoming release to learn more about the game.

As usual, we'll start with an excerpt where Co-Founder and Director Ed Orman gives us the lowdown on the technical specs of City of Brass running on consoles as well as a comment on the likelihood of a Nintendo Switch port.

Related Story Halo Infinite Campaign Analysis Shows Xbox One X Resolution Much Higher Than Xbox Series S

The game has been confirmed to be enhanced for the Xbox One X. Can you tell us the full specifications of this version as well as your thoughts on the hardware as a whole?

With an Xbox One X, the game will output HDR10 if your TV supports it. It’s also got 4K resolution, higher quality lighting and higher quality shadow resolution/draw distance. And of course, the framerate is higher. Basically, the game just looks and runs better.

Will City of Brass also be enhanced for the PlayStation 4 Pro? If so, how does it compare in terms of specifications (frame rate, resolution, settings etc.) to the Xbox One X version?

The PlayStation 4 Pro version runs with a similar level of quality to the Xbox One X, but without the HDR – that’s something we’re hoping to patch in at a later date. Also, the resolution on PS4 Pro is 1080p just like on PlayStation 4 and Xbox One.

Do you have any interest in exploring a Nintendo Switch port for City of Brass?

I love my Nintendo Switch. And the Unreal Engine supports Switch, so it’s something we are considering for the future.

Check back tomorrow to read our full chat with Ed Orman about City of Brass (already available on Steam Early Access, by the way).

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.