CAPCOM Accused of Plagiarism for Resident Evil Village Monster Design

May 10, 2021 at 03:00pm EDT
Resident Evil Village

Filmmaker Richard Raaphorst has denounced CAPCOM for some of the monster designs featured in Resident Evil Village, alleging in a LinkedIn post that they have been taken without authorization or credit from his 2013 movie Frankenstein's Army, where a battalion of Russian soldiers during World War II steps inside the lair of a mad scientist and have to deal with his flesh and metal war machines.

In 2013 I directed my film Frankenstein’s Army. It’s a crazy monster movie filled with my own creature designs, one of which has been used - completely without authorization or credit in the newest Resident Evil game.
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Raaphorst then proceeded to share some image comparisons of one specific monster as it is depicted in Frankenstein's Army and Resident Evil Village. There's admittedly a significant resemblance between the two, as you can see below.

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We have reached out to CAPCOM for a statement and will update this story if and when they respond.

Meanwhile, Resident Evil Village is off to a promising start. It became the first franchise entry to break 100K concurrent players on Steam, with a peak of 106.6K registered last Saturday by SteamCharts. In the UK, CAPCOM's latest survival horror title was the biggest retail launch of the year after Super Mario 3D World + Bowser's Fury and the third-biggest PS5 launch to date behind Spider-Man: Miles Morales and Assassin's Creed Valhalla, according to GamesIndustry.

Resident Evil Village also got high grades from critics, including a nine from Wccftech. Here's an excerpt from Nathan's review:

Resident Evil Village is a wild, thrilling ride across seemingly every horror genre and idea that happened to pass through the mad minds at Capcom. Not every aspect of the game is perfect, but its highs are very high and solid core mechanics and excellent presentation hold the grisly patchwork together. You may survive Resident Evil Village, but your thoughts will linger there long after you’ve escaped.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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