Call of Duty Warzone Has Surpassed 50 Million Players Since Its Debut

Alessio Palumbo
Call of Duty Warzone

Call of Duty Warzone continues to break records when it comes to player count. According to the official Twitter account, the free-to-play Battle Royale game made by Infinity Ward has now surpassed 50 million players since its debut on March 10th, a little over a month ago.

Call of Duty fans recently also got the chance to relive the single player campaign of Modern Warfare 2 in the Remastered edition, which dropped in late March on PlayStation 4 and will become available on PC and Xbox One at the end of April. However, the game featured no multiplayer and Special Ops modes. As clarified by Infinity Ward, that's because the developers wanted to avoid dispersing the playerbase over multiple experiences, crafting an 'unified online multiplayer playground' instead. Given the success of Modern Warfare and Warzone, it's hard to blame them.

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https://twitter.com/CallofDuty/status/1248688976514318336?s=20

Warzone, which launched only with three-men squads, was recently updated to support four-men or 'quads'. Modern Warfare's Season Three also includes other Warzone-related changes, as detailed below.

Ground Loot Updates and More Modes for Warzone

During the Season, expect to see more modes and playlists that change the loot pool to specific weapon types, and high action modes such as ‘Scopes and Scatter Guns’ (only sniper rifles & shotguns), in addition to other surprises.

Furthermore, ground loot will have a continuous overhaul to diversify the strategies you can take across Warzone. Of note, expect to see every weapon type with a silenced and non-silenced variant, allowing squads to kit themselves for silent operations… or for that final “guns blazing” shootout at the end of a Battle Royale.

Like additional playlists, be on the lookout for the introduction of new weapons and blueprints in Supply Boxes and ground loot to Verdansk and stay tuned for additional meta updates as the Warzone further evolves.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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