Cage: I Tried To Put In A Choice Each Time It Was Possible; There Won’t Be Smoke & Mirrors in Detroit

Jul 6, 2017 at 03:47pm EDT
Detroit Become Human Quantic Dream

Detroit: Become Human was showcased once again during E3 2017 by Quantic Dream, demonstrating how the studio's signature choice & consequence mechanics have been pushed forward after Heavy Rain and Beyond: Two Souls.

After the show, Quantic's Dream Founder and Detroit: Become Human Director David Cage talked with the Official PlayStation Magazine (OPM) UK. The brief interview was published in the latest #138 issue and has Cage explaining the complexity of writing a game like this one.

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I tried to put in a choice each time it was possible, and see where it would lead me. It was really scary in the writing process, because you end up with charts and diagrams that end up looking like hell.

This sounds even more complex when you consider that Detroit: Become Human's script ultimately turned out to be over 2K pages long, as Cage told Geoff Keighley during E3 2017.

Cage also clarified in the interview with OPM UK that he wants to have real consequences, even if that means potentially sacrificing scenes altogether during a single playthrough.

It was important for me not to use smoke and mirrors, because in this genre it is every easy to do it and say this choice has tremendous consequences but really it doesn't. It had a cost in production to say 'Okay, we're going to produce scenes that maybe 20% of the players will see in their first playthrough, but let's do it, because that 20% will talk about it with someone else. They will compare their stories and realize they are totally different.'

Detroit: Become Human is due for release exclusively on Sony's PlayStation 4 in 2018, likely in the second half of the year. The plot will be focused on three androids: Kara (played by Valorie Curry), Connor (played by Bryan Dechart), and Markus (played by Jesse Williams). All of them will be playable and may die at any point in the story and the game will progress accordingly.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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