Battlefield V Won’t Feature Spawn Protection; UI, Gameplay Changes From Open Beta Detailed

Sep 10, 2018 at 10:30am EDT

The Battlefield V open beta is now in full swing, and the development team has been gathering feedback that will help them improve on the game in time for launch.

A few hours ago, Multiplayer Producer David Sirland addressed one of the biggest issues found in the Battlefield V open beta, Spawn Protection. According to the developer, it will be going away fully in the final game, with only a small exception for the very first spawn.

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David Sirland also confirmed some UI changes for the final game, revealing that the final game will sport an interface which will adapt to the brightness, preventing some of the issues found in the beta.

Some gameplay changes regarding ammo have also been detailed.

Parrot cam will also be fixed, as the current issues in the beta are due to the lack of high-frequency updates.

Battlefield V launches on November 20th on PC and consoles. The game was originally scheduled for an October 19th release but was eventually delayed to make some core adjustments to the core gameplay.

We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War – a journey across multiple theaters of WW2 and designed to keep our community together.

With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.

And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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