New Battlefield 6 Update Tweaks Custom Search, Player Movement and Progression Updates Still to Come

David Carcasole
BF Community Update text overlays a battlefield scene with helicopters and armored vehicles.
EA prepares for Battlefield 6 Season 1 with its latest update. Image credit: EA

Now that Battlefield 6 has been out and in players' hands for a full two weeks at the time of this writing, EA and Battlefield Studios have begun updating, tweaking, and refining the experience to squash bugs and address player feedback. The latest update, which went live today in preparation for Season 1, includes tweaks to the Custom Search queue option and a fix for a vehicle spawn bug.

What's more intriguing about the update is what's still to come, as Battlefield Studios lists changes and refinements to player movement and continued changes to player progression that Battlefield Studios began implementing last week.

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"We are actively refining player movement to address areas that previously felt inconsistent, while staying true to the gameplay pace and maintaining the core feel of the launch experience," Battlefield Studios writes. "In parallel, we are enhancing sight stability by minimizing reticle movement during specific animations. These adjustments aim to deliver a smoother and more precise aiming experience, all while preserving an immersive first-person feel."

Beyond player movement, the player progression changes and tweaks continue to be a point of issue for players, since a large chunk of the community was looking to custom servers in Portal to farm XP in bot-filled PvE matches.

Battlefield Studios is "continuing to monitor" the changes it made and the conversations around player progression within the community, with a specific focus on XP received in Escalation and King of the Hill matches not properly registering for players, and how players feel about the challenges offered in daily and weekly challenges, and the challenges for classes and weapon unlocks.

"We've seen all your feedback about the challenges and their criteria, the team's working on a series of improvements to make challenges more straightforward to understand and faster to complete. Given the scale of these challenges, these changes will roll out over at least two updates."

Hopefully EA and Battlefield Studios can find a better balance for player progression compared to the current state of it, specifically around how challenges work for unlocking weapons and attachments. It was an aspect I commented on in my Battlefield 6 review, and would like to see improved sooner than later.

More updates to come include changes to weapon dispersion, which will arrive with Season 1 on October 28, and changes to visibility when it comes to exposure and brightness in matches.

Lastly, it's worth noting that Battlefield Studios comments on the battle royale mode that it has been testing in Battlefield Labs, with changes made to close-range time-to-kill, armor changes, world improvements and vehicle balances. Even if you're not a part of the Battlefield Labs playtesting, it's worth going over these changes since it seems extremely likely that the battle royale mode will be shadow-dropped into the game next week on October 28.

For more on Battlefield 6, check out our dedicated page for the game to catch up on all our coverage so far. There, you'll find our PC benchmarks and optimized settings guide, our guide on which graphics cards are the best for Battlefield 6 at different resolutions, a general tips guide to help you be a better player, a guide for the best early weapons and loadouts when for when you've just started playing multiplayer, and if you've been unfortunate enough to have issues with the game on PC, our guide on how to solve several common issues for PC users.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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