Battlefield 6 Gets Reduced Ticket Count in Conquest Mode and Players Aren’t Very Happy

Alessio Palumbo
Battlefield 6 Conquest 101 text over a tank in action amidst explosions and debris.
The ticket count in Battlefield 6's Conquest maps has been reduced, and the community is not happy about it.

Battlefield 6 is certainly off to a strong start. Sales estimates suggest that it has already sold more than six and a half million units across all platforms, and the game launched to a positive vibe in the community.

That said, fans already disagree with the development team on a few things. For example, yesterday the developers rolled out a backend update that reduced the beginning ticket count when playing Conquest on all maps:

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We've reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each match feels right.

  • Siege of Cairo from 1000 to 900
  • Empire State from 1000 to 900
  • Iberian Offensive from 1000 to 900
  • Liberation Peak From 1000 to 800
  • Manhattan Bridge From 1000 to 800
  • Operation Firestorm From 1000 to 700
  • New Sobek City from 1000 to 900
  • Mirak Valley from 1000 to 700

The community isn't really convinced this was needed, though. Most comments on Reddit state that they never had that occurrence (rounds hitting the time limit instead of one team running out of tickets) happen to them. Some even go as far as accusing the developers of pursuing the Call of Duty crowd in Battlefield 6 with changes like this. That goes hand in hand with criticism leveled at the upcoming Season 1, which will include new 4v4 and 8v8 modes. Veteran Battlefield players would rather get more large maps for classic franchise modes like Conquest, as they believe that the launch maps are on the smaller side.

For its part, Battlefield Studios has introduced a small change born out of user feedback: in the Manhattan Bridge map, when playing Conquest and Escalation modes, the Out of Bounds timer for vehicles has been doubled from five to ten seconds. Lastly, the developers actually just pushed a very small (27 MB on Steam) patch, updating the game to version 1.0.1.6. This update merely improves backend stability in anticipation of the Season 1 launch, scheduled for Tuesday, October 28.

Are you looking to buy a new desktop GPU for Battlefield 6? If so, check out our dedicated guide on the subject.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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