Baldur’s Gate 3 Mod Replaces DLSS 2 with FSR 2, Greatly Reducing Aliasing for Non-RTX Users Over FSR 1

Aug 9, 2023 at 03:00pm EDT
Baldur's Gate 3 FSR 2 mod

The Baldur's Gate 3 modding community continues to deliver. We've recently published an article dedicated to the best mods for Larian's new record-breaking cRPG masterpiece, and every day there's something worth adding to the list. Today, it's a DLSS 2 to FSR 2 mod based on the 'CyberFSR2' framework originally established by PotatoOfDoom for Cyberpunk 2077.

Baldur's Gate 3 currently only supports NVIDIA DLSS 2/DLAA and AMD FSR 1.0. However, the first iteration of FSR has several shortcomings since it is merely a spatial upscaler based on the Lanczos algorithm, whereas FSR 2 is a proper temporal upscaler that uses motion vectors and frame history to deliver far superior image quality.

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While Larian Studios said the native implementation of AMD FSR 2 is close by (it is expected to launch near the September 6th PS5 launch of the game), this isn't the kind of game that people can just add to their backlogs and postpone playing until that happens. If you don't own a GeForce RTX graphics card, the DLSS 2 to FSR 2 Baldur's Gate 3 mod uploaded by mandruis7 offers a way to greatly reduce aliasing compared to FSR 1.

The current implementation in Baldur's Gate 3 is not perfect, introducing a bit of ghosting in the process, but it's a tradeoff many would likely take. Take a look at the image comparisons below to assess the difference for yourselves.

FSR 1
FSR 2
FSR 1
FSR 2

Here's how the installation process works, depending on your operating system of choice.

Windows

Linux/Steam Deck

After installing this DLSS 2 to FSR 2 Baldur's Gate 3 mod, even non-RTX users should be able to activate the DLSS setting in the game's graphics options. Should you wish to go back, just DisableSignatureOverride.reg on Windows or the linuxuninstall.sh script on Linux/Steam Deck.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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