Assassin’s Creed Valhalla Beats Call of Duty: Black Ops Cold War in UK Launch Week Sales

Nov 15, 2020 at 02:27pm EST
Assassin's Creed Valhalla

We knew Assassin's Creed Valhalla's launch sales performance had to be good after Ubisoft promptly put out a press release to boast having twice as many players on launch day compared to Odyssey.

However, according to GamesIndustry's Head of Games B2B Christopher Dring, who has access to GfK Chart-Track data, Assassin's Creed Valhalla managed a rather incredible feat: beating the latest Call of Duty, Black Ops Cold War, in launch week sales in the United Kingdom.

Related Story Assassin’s Creed Valhalla 1.7.0 Update Addresses Various Technical And Gameplay Issues

Dring also believes this has more to do with Valhalla doing exceedingly well than Black Ops Cold War failing to do its job, too.

Truth to be told, Assassin's Creed Valhalla launched on Tuesday, November 10th (alongside the Xbox Series S and X), while Call of Duty: Black Ops Cold War only launched on Friday, November 13th. And these figures are only relative to physical sales, too, which are only a portion of the total these days.

Still, it remains an impressive accomplishment that is a testament to the hype surrounding the new Assassin's Creed installment, after a year of hiatus.

If you wish to learn more about the game itself, look no further than our review.

Assassin's Creed Valhalla is a definite step up for the series, thanks to the many tweaks made to the RPG mechanics that powered the previous two entries in the series, better storytelling, great atmosphere, and meaningful side-content. Even with the tweaks, however, Assassin's Creed Valhalla is still an Assassin's Creed game at heart, so those who are not into the Ubisoft open-world game design will hardly change their opinion with the game. Everyone else will probably love every second of Eivor's adventure, especially if they are into Vikings and ancient Norse culture.

We also have plenty of guides, too:

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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