Assassin’s Creed Shadows Dev Put Significant Effort Into Creating a Respectful Representation, but Was Never Meant to Be a Factual Representation of History

Francesco De Meo
Assassin's Creed Shadows

Ubisoft has put significant effort into ensuring Assassin's Creed Shadows is an immersive and respectful representation of Feudal Japan, but the game was never meant to be a factual representation of history or historical characters.

Earlier today, Ubisoft shared a new message on X/Twitter addressed to the Japanese community, which doesn't seem to be taking some of the developer's decisions too well, going over some of the controversies surrounding the next entry in the series set in Feudal Japan. As mentioned above, Ubisoft said that the entirety of the series isn't meant to be a factual representation of history, but it is aimed at sparking curiosity and encouraging players to learn more about the historical settings the developers are inspired by. As such, Assassin's Creed Shadows is designed, first and foremost, to be an entertaining game that tells a compelling fiction set in Feudal Japan.

Related Story Ubisoft Pushes The Switch 2 In Rayman Legends Retold, Matching PlayStation 5 In Details With Ray Tracing And 4K Resolution

Despite their sustained efforts, Ubisoft recognizes that some of the Assassin's Creed Shadows marketing caused concerns within the Japanese community, and for that, they apologize. At the same time, the development team reminded fans how the series has always taken creative license and incorporated fantasy elements to craft engaging experiences. It was the same in the new entry in the series with Yasuke, who's represented as a samurai despite this status being a matter of debate and discussion. This is woven into the narrative and with the other lead character, Naoe, to provide players with different gameplay styles.

Assassin's Creed Shadows launches on November 15th for PC, PlayStation 5, Xbox Series X, and Xbox Series S.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button