AMD to Present Neural Texture Block Compression Technique – Reducing Game Sizes with Easy Game Integration

Jun 26, 2024 at 11:00am EDT
AMD NTBC

The GPU Open Twitter/X account revealed that AMD engineers S. Fujieda and T. Harada will present a neural texture block compression technique during next week's 35th Eurographics Symposium on Rendering. The session is scheduled to take place on July 2 at 3:30-3:45 PM local time at the Imperial College London, South Kensington, London, UK.

The main goal of this technique is to significantly reduce the ever-increasing size of games. Using a neural network, the textures (one of the main culprits) will be compressed to reduce the data size. AMD also promises 'unchanged runtime execution' that will help developers easily integrate the technique into their games.

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More details and possibly a full paper will be released next week. However, it's easy to imagine it won't be too different from NVIDIA's neural compression technique unveiled at SIGGRAPH 2023. Here's a basic overview of NVIDIA's technique:

The continuous advancement of photorealism in rendering is accompanied by a growth in texture data and, consequently, increasing storage and memory demands. To address this issue, we propose a novel neural compression technique specifically designed for material textures. We unlock two more levels of detail, i.e., 16× more texels, using low bitrate compression, with image quality that is better than advanced image compression techniques, such as AVIF and JPEG XL. 

At the same time, our method allows on-demand, real-time decompression with random access similar to block texture compression on GPUs, enabling compression on disk and memory. The key idea behind our approach is compressing multiple material textures and their mipmap chains together, and using a small neural network, that is optimized for each material, to decompress them. Finally, we use a custom training implementation to achieve practical compression speeds, whose performance surpasses that of general frameworks, like PyTorch, by an order of magnitude.

AMD is trying to catch up with NVIDIA in AI-based neural techniques, but it's not an easy feat. After trying to match NVIDIA DLSS with non-AI-based methods, AMD teased the addition of AI in the next iteration of FidelityFX Super Resolution (FSR). However, NVIDIA isn't likely to rest on its laurels, and the imminent announcement of the GeForce RTX 50 Series GPUs might be coupled with the unveiling of DLSS 4, the next step in AI upscaling for games. We won't have to wait too long to learn what each company has prepared for their respective upscalers.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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