AMD has unveiled the naming of the next generation of the FSR stack, called "Diamond", which will be a crucial part of Microsoft's Project Helix.
AMD's FSR Diamond Now Brings In ML-Focused Upscaling Capabilities, But It Might Be Limited to RDNA 5
The focus on upscaling technologies has seen immense progress in recent times from both NVIDIA and AMD, and at this year's GDC, we saw a showcase of DLSS 4.5 capabilities combined with MFG 6X mode. And now, AMD's SVP and GM of Computing Graphics, Jack Huynh, has revealed the role of FSR with Microsoft's Project Helix, where, according to him, the technology will be "natively optimized" for the upcoming Xbox hardware and will drive the device's performance.
AMD has named it "FSR Diamond", and while the executive didn't mention details about the release, it is disclosed that Diamond would feature "next-gen neural rendering, ML-based upscaling, and ML-based multi-frame generation" along with enhanced RT and path tracing capabilities. Based on these details alone, we are looking at an entire overhaul of the current FSR stack, with the primary focus on leveraging ML-focused computation to significantly improve the upscaling experience, not just on Xbox hardware but across other graphics devices as well.
Huynh mentions that Diamond would be "deeply integrated" into Xbox's GDK, allowing developers to leverage the technology for titles within the ecosystem. Calling Diamond a 'mere' extension of Redstone wouldn't be right here at all, since the latter focuses more on a modular ML approach. At the same time, Diamond brings in neural rendering pipelines and ML-powered MFG. The integration into Project Helix suggests that AMD's immediate focus would indeed be on the upcoming hardware, but it would also target Radeon GPUs in the longer term.
The leaker Kepler_L2 has also confirmed that FSR Diamond would be limited to RDNA 5, saying that AMD would be forced to limit it to the newer architecture, since it needs the GPU generation's "ML acceleration" features. This means Team Red will follow a similar path to what it did with FSR 4, leaving gamers with older GPUs deprived once again.
It appears that the future of graphics now lies in how GPU manufacturers strike the best balance between upscaling and hardware technologies, which is why both AMD and NVIDIA are placing massive emphasis on their DLSS and FSR ecosystems.
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