Remedy has delivered a new update for Alan Wake Remastered on PC, and it is arguably one of the most significant updates the game has received in a long time, because this update finally adds HDR to the PC version.
The addition of HDR is the big highlight, but it's not the only one in terms of visuals and some much-needed quality of life updates. For speedrunners and anyone who simply loves the game and is playing it again for the umpteenth time, you can now skip the intro cutscene to get into the game faster. Not that Alan Wake is a game where you want to be skipping cutscenes (especially if you're playing it for the first time), but for veterans it's a much-welcomed addition.
Update version 1.33 also includes improved DLSS support, fixes an issue with FOV scaling, unlocks the framerate further so you can now play it at 240FPS if you've got the right hardware, and fixed some polygonal rendering errors and depth buffer issues which, according to the patch notes, "has greatly reduced the amount of visual glitches."
The update also brings some fixes for ultrawide users, improves the DX12 rendering path, and introduces some UI fixes. The star of the show though for this update is, once again, the addition of HDR, particularly because it comes from one of the video game industry's biggest HDR advocates.
Filippo Tarpini is a veteran graphics programmer who has worked in the video game industry for years and is a huge advocate for HDR implementation in video games, many of which still arrive without support for the feature. Wccftech spoke with Tarpini this past December about HDR and the state of the feature as it relates to the video game industry, and how he's trying to push for it to be adopted more broadly.
"I believe that somehow gamers aren’t aware of the value HDR adds to the gaming experience," Tarpini told Wccftech's Alessio Palumbo. "Marketing pushes you to care about having the hottest GPU, but nobody is advertising HDR, given there's no single producer behind it. GPU manufacturing companies often approach game studios with proposals to implement Ray Tracing or features exclusive to their GPUs, but none of that happens for HDR. For the reasons above, developers are under the impression that HDR is a niche technology and isn’t worth the effort. As of late 2025, that stance is very outdated!"
You can check out the full interview here to find out more about the state of HDR gaming.
Follow Wccftech on Google to get more of our news coverage in your feeds.
