2XKO Is the Name of Riot’s Project L, Launching in 2025 for PC and Consoles

Alessio Palumbo
2XKO

Today, Riot Games has finally revealed the name of its long-awaited Project L fighting game: it will be called 2XKO.

We first heard that the former developers of Rising Thunder were making a fighting game at Riot back in August 2019. Development was a slow burn afterward, with developers only making occasional announcements, such as when they confirmed it would be free to play.

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Now, Riot is saying that 2XKO will be fully released next year for PC, PlayStation 5, and Xbox Series S|X. They are promising high levels of mastery, limitless player expression, and adrenaline-inducing
competition while offering streamlined controls and gameplay mechanics that enable "faster fun. Key features include:

Duo-Play - In addition to the classic one-on-one competition, Duo Play allows players to
play with each other on the same team
● 2v2 co-op tag team play allows players to pair up with a friend, offering new ways
to play outside of pure 1v1 competition
League’s Runeterra - 2XKO is a stylish fighter set in a uniquely modern expression of
League of Legends’ Runeterra
● Iconic LoL champions are reflected in new and exciting ways yet always remain
true to their core.
Controls - 2XKO’s streamlined controls and gameplay mechanics help players learn
through play itself
● Streamlined controls enable faster fun while preserving the game’s high level of
depth and mastery
FGC Focus- 2XKO embraces the values and ethos of the FGC with a grassroots
approach to building and connecting players to the broader fighting game community
● 2XKO will bring the rivalry and camaraderie of an IRL arcade to a live service,
online game

The game will be playable at various venues this year, beginning with Evo Japan in April 2024. Riot also hopes to enable at-home testing before the end of 2024. If you're interested, you can register on the official 2XKO website.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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