The Witcher 3 Mod Kit Finally Available To Everyone
When I spoke with CD Projekt RED at Gamescom 2014, they told me that The Witcher 3 mod kit would have been released sooner than with The Witcher 2 as they wanted to improve their support for the community.
I admit I was kinda losing hope three months after launch, but all of a sudden the studio released the tools to the public. Here’s the official description:
Released today, the Modkit enables Witcher community to modify several aspects of the game to their own liking. Thanks to texture import and export, gamers can now modify the looks and feel of in-game objects, while the possibility of substituting meshes allows to insert new models in the game world in place of existing ones. Finally, access to script files opens up an entirely new array or modification options to many in-game aspects, so modders can fire up their imagination and fiddle with item statistics and much more.
You can download The Witcher 3 mod kit on Nexus Mods, the portal that became popular for Elder Scrolls & Fallout related mods; according to CD Projekt RED, this will be the official home of mods for The Witcher 3.
More details were revealed in a short interview published on Gamespot. The mod tools are apparently designed for experienced users, and the team is also looking at a way to bring mods to PlayStation 4 and Xbox One, though they haven’t quite promised it either.
First of all, the modding tools we are releasing are not an editor. They’re meant for people who are somewhat experienced with modding software and are designed to make creating mods easier. They give access to game files and allow for easy extracting, compilation, and decompilation of resources. Beside visual changes, like modifying textures and models, they will allow to change UI assets and script files. The majority of gameplay-related mechanics are written in scripts. Having access to these scripts will allow to create even more ambitious and complex modifications. If you’re not a modder and you’re wondering about real life applications, in short, all this means that from now on, people will be able to put their own textures on models to make them feel more personal (or cool, or whatever they wish!), or, say, substitute Roach’s model with a unicorn (and ride it towards the setting sun). You will be able to use these mods when they get published. Also, we hope the community builds on these resources and, who knows, maybe some people who haven’t ever dreamt of modding will start doing so? There might be future devs among you!
We are thinking about it but it’s a way more complex process to do this on consoles so we can’t give you any details now. It’s really important for us not to partition The Witcher community and allow access to mods to console gamers, too. We’re considering various approaches to solve this and started initial talks with first-parties about this. We can’t make any hard promises yet, but you can be sure that we’re looking into it.
Do you plan to try it? Let us know below.