Watch Dogs 2 Offers a Much More Vivid Open World; Parkour Won’t Be a Climbing System Like in Assassin’s Creed

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Sep 23, 2016
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Watch Dogs 2 received a brand new gameplay trailer that you can see below, with Ubisoft detailing ten ways in which the game is bigger, better and bolder than the original one.

Additionally, Creative Director Jonathan Morin talked about Watch Dogs 2 in an interview with We Write Things. While Ubisoft is still using the Disrupt engine seen in the first game, it has been significantly upgraded to offer a much more vivid open world, according to him.

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The technical team worked really hard to render objects further away to properly deliver the amazing views and vistas of the Bay Area. Lighting, fog and overall global effects have also been improved while AI capabilities had to be revisited in order to support the new level of controls the player will have with Watch Dogs 2 hacking mechanics. Improvements to the engine have allowed us to deliver a much more vivid open world.

He also rebuked the notion that parkour in Watch Dogs 2 has been take wholesale from the Assassin’s Creed games.

The parkour is an extension of the previous game navigation system. It is not a mean to climb anywhere in the world but more a natural movement style for our younger and more agile hacker Marcus.

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We wanted to make sure that his ‘anything is possible’ attitude would come through in his animation and we felt this fluid movement feel would be more suitable for him. But the parkour is a natural evolution of the previous game and not a climbing system like the one you find in the Assassin’s Creed series.

Watch Dogs 2 is set in San Francisco and features a new protagonist, a young hacker that teams up with DedSec to take on Blume and ctOS. The game will be available for PC, PlayStation 4 and Xbox One on November 15th worldwide.

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