New NVIDIA GeForce Driver Adds Support for Beta GameWorks VR SDK, Best Experience for Ashes of the Singularity
NVIDIA has released a new set of drivers, which ensure the best possible gaming experience for Ashes of the Singularity. GeForce 355.60WHQL also adds support for the beta version of the GameWorks VR SDK.
GeForce 355.60WHQL can be downloaded here.
NVIDIA GeForce 355.60 WHQL Driver:
Just in time for the preview of Ashes of the Singularity, this new GeForce Game Ready driver ensures you’ll have the best possible gaming experience. This driver also supports the Beta version of the GameWorks VR software development kit (SDK). As a result, users will be able to enjoy the benefits of GameWorks VR with supporting applications and headsets for the first time.
Best gaming experience for Ashes of the Singularity preview
GameWorks VR Support
Supports Beta release of GameWorks VR SDK, including support for VR SLI, Context Priority, Direct Mode, and Front Buffer Rendering.
Nvidia announced GameWorksVR a couple of months ago, a software development kit for Virtual Reality (VR) headsets. Nvidia states that GameWorksVR will “blaze the trail for VR” and “help VR headset and game developers build incredible experiences on GeForce GPUs”.
GameWorksVR is a software development kit for Nvidia GPUs with which game developers can push the limits of VR and create incredible gaming experiences.
“GameWorks VR combines features we announced back at GDC 2015 under the banner of VR Direct with new and enhanced capabilities.”.
GameWorks VR includes:
- “NVIDIA Multi-Res Shading (MRS) – An innovative new rendering technique for VR. With NVIDIA MRS, each part of an image is rendered at a resolution that better matches the pixel density of the final displayed VR image. This technology uses the multi-projection architecture of the GeForce GTX 980 Ti GPU to render multiple viewports in a single pass. The result: substantial performance improvements for VR games.
- VR SLI – Provides increased performance for VR apps. Multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity application programming interface, VR SLI allows scaling for PCs with two or more GPUs.
- Context Priority – Enables control over GPU scheduling to support advanced VR features such as asynchronous time warp. This cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.
- Direct Mode – Delivers plug-and-play compatibility for VR headsets. With Direct Mode, the NVIDIA graphics driver recognizes the headset as a VR display rather than a standard desktop monitor, providing a more seamless user experience.
- Front Buffer Rendering – Lets the GPU to render directly to the front buffer to reduce latency.
We will bring you any news from NVIDIA, GameWorks, GameWorksVR and Ashes of the Singularity as soon as it becomes available.