The Legend Of Zelda: Ocarina of Time’ Kakariko Village Recreated In Unreal Engine 4

Posted 1 year ago

ArtistArtorias has released a new video showcasing the Kakariko Village from the incredible action adventure, The Legend of Zelda: Ocarina of Time, being recreated in the Unreal Engine 4. You can view Ioannis Papazis‘ recreation below:

The Legend of Zelda in Unreal Engine 4 surely makes every Zelda fan long for a next-gen adventure

Papazis does have a great deal of talent for 3D modeling and animation, and hopefully he will release similar projects in the future that will wet our appetite for a next-gen Legend of Zelda adventure. The relaxing symphonic cover of the Kakariko Village Theme does wonders in creating the right atmosphere as well. Given that The Legend of Zelda Wii U was delayed to 2016, or perhaps even later than that if it makes a transition to being a release title for Nintendo’s next console, dubbed “Nintendo NX” or more accurately the Nintendo X, or even just NX, it’s going to be some time until we get a proper “next-gen” Zelda title.

Here’s hoping, for all the fans of the revered series, that the wait is worth it and we finally get an open world, next generation adventure, that is truly worthy of the franchise’s huge heritage. Until then, beautifully inspired projects like this, will have to do to tide us over.


Other Unreal Engine 4 projects of note include the gorgeous Absention, a new survival horror title inspired by true survival horror greats such as Resident Evil, Eternal Darkness and Silent Hill so fans can expect a mixture of mental challenge, intense gameplay, and immersive environments. ADR1FT, Three One Zero’s narrative-driven survival game that takes the genre to breathless levels. Dontnod and publisher Focus Home Interactive, announced Vampyr, a new role-playing game powered by Unreal Engine 4 for PlayStation 4, Xbox One and PC. Ad Infinitum is a first-person survival horror adventure set in a surreal world during WWI. It is built on the Unreal Engine 4 and is currently under development for the PC.

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