DOOM PC May Get Additional Render Modes, Dynamic Resolution Scaling Not Planned At This Point

Francesco De Meo
DOOM

DOOM, the latest entry of the classic FPS series created by id Software, has finally been released a few days ago in all regions and on all formats, but this doesn't mean that the team is done with the game. We already know that Vulkan support will be coming soon to the PC version of the game, and recently id Software's Tiago Sousa has revealed more on what may be coming in the future.

A DOOM fas recently asked id Software's Lead Renderer Programmer about the inclusion of other Render Modes outside the currently available Default, Gritty and Cinematic. Tiago Sousa answered that more might be coming in the future, noting that the currently available ones have been implemented as the team felt they were modes that players might have wanted to play DOOM in.

DOOM's performance is quite solid on powerful machines, but those playing the game on laptops and less powerful PCs have had to tweak the settings to keep a steady and smooth framerate. A DOOM player has recently asked Tiago Sousa about the possible implementation of dynamic resolution scaling, but it seems like it won't be coming anytime soon.

A few days ago, it's been confirmed that the PC version of DOOM is going to get official SLI support in the future. Several users have noted that the game already runs great with SLI, but Tiago Sousa confirmed that there's an issue with shadows limiting SLI scaling.

DOOM is now available in all regions on PC, PlayStation 4 and Xbox One. We will keep you updated on the game's future patches as soon as more comes in on them, so stay tuned for all the latest news.

 

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button