XCOM 2 Coop Mod Already Planned By Modders Studio

Jan 19, 2016 at 07:00pm EST

XCOM 2, originally supposed to release in November 2015, is now just a few weeks away from its February 9 worldwide launch.

This edition will be available only for PC at first and that's because Firaxis wanted a very strong focus on modding. In fact, whereas modders had a really hard time with the first XCOM, this time around the developer will provide the full toolkit:

Basically, the community will have at its disposal the entire toolset that Firaxis used to make XCOM 2. Some of these organized groups already have very specific plans on their upcoming projects and one of them wants to add XCOM 2 coop.

Specifically, Dragonware Studio detailed their XCOM 2 coop project as follows:

Been wanting to play XCom with your friends in a cooperative setting?  The Multiplayer Mod is by far our most anticipated mod, and if we have our way it will be the first available!

How will it work?

Version 1 will add an additional button under the "Select Soldier" button, "Invite Player".  This button will allow you to access your Steam friend's list and invite a friend of your choice to take ownership of that soldier on the upcoming mission. Once invited, your friend will control the soldier menu in order to outfit their controlled soldier.

After the mission is complete, your friend will return to their own game along with any XP and loot they've earned from the mission.

This would certainly be interesting if they could pull it off. Dragonware Studio has many other mods in the works though, from adding magic to dragons and enhancing gameplay elements such as strategy and stealth.

Considering that XCOM 2 also features procedurally generated maps and objectives, prospects of great longevity seem very strong.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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