Developing the Xbox Series S version of Battlefield 6 was challenging due to the console's technical limitations, but optimizing the game for the system ultimately made the game better and more stable.
Speaking with Kotaku, Technical Director Christian Buhl commented on the challenges of developing the sixth entry in the series launching next month on the Microsoft system, saying that the biggest challenge was dealing with the console's limited memory, which was less than that of the studio's mid-spec PCs, and that caused crashing issues in a lot of the levels. Due to these issues, the team focused on optimizing memory usage in Battlefield 6, and these improvements were also applied to the other versions of the game, resulting in a better and more stable game. The specific optimizations made for the Xbox Series S version also didn't take a very long time, as the memory issues were reportedly fixed in one month or two, according to Buhl.
Although the Battlefield 6 developer managed to find an opportunity in the development challenges the Xbox Series S poses with its technical limitations compared to the PlayStation 5 and Xbox Series S, many more developers have found these challenges to be a serious issue not easily solved. One of these developers is Saber Interactive, which hasn't managed to make the upcoming Turok: Origins run at 60 FPS on the system. Memory limitations were one of the reasons why Black Myth: Wukong and Baldur's Gate 3 took a long time to release on Xbox systems. For the latter to launch on Xbox systems, Microsoft had to amend its parity clause and let Larian launch their games without split-screen co-op on Xbox Series S, which was later added to this version of the game with a patch.
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