Xbox Launches New Dev-Focused Game Dev Update Show, Kicking Off May 7 With More Project Helix Talk

May 1, 2026 at 04:24pm EDT
Xbox 'Game Dev Update' for Spring '26 shown with Xbox consoles and controllers, scheduled for May 7 at '9 AM PDT | 12 PM EDT | 6 PM CEST'.

Since Asha Sharma took over as the new chief executive officer of Xbox, the most immediate change she made was to make Xbox far more communicative than it had previously been between its executives and Xbox players. Now, that same courtesy is being extended to developers, or at least it is in a more public fashion, and it's starting with a popular topic: Project Helix.

Today, Xbox revealed the Game Dev Update, a new kind of premiere event that's not a showcase of upcoming games or hardware, but is instead speaking more directly to the game developers working with or intending to work with Xbox, to give them a clearer idea of what's happening on the platform side of things in terms of development tools and updates.

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The new style of event will include "highlights directly from the teams building Xbox and sharing technical context and what it means for your work, all in one place. You'll hear the latest updates from the people behind them, with a clearer view of what's new and why it matters," writes Bryce Baer, senior director of Xbox ecosystem marketing in a blog post announcing the event.

"Our goal is to make it easier for you to stay informed, connect the dots, and understand how these changes show up in your day-to-day as a developer. It's also a way to keep the conversation going with the community as we continue building what's next together."

The first episode of this new show, which will be hosted on the Microsoft Game Dev YouTube channel, will begin with more talk of Project Helix, the next generation of Xbox hardware that we know will be in the hands of developers at some point in 2027, when the first developer kits are sent out to studios. It'll premiere on May 7, 2026, at 9 AM PDT / 12 PM EDT / 6 PM CEST.

Jason Ronald, the vice president of next generation hardware for Xbox and Chris Charla, general manager of portfolio and programs, will lead the discussion, which will be a recap of what Xbox previously shared at GDC 2026 and offer "a closer look at Project Helix and what it represents for the future of Xbox."

"What does Project Helix mean for developers? It’s powered by a custom AMD-based SoC and co-designed for the next-generation of DirectX, as part of our ongoing partnership to shape the future of rendering and simulation. Project Helix will create new opportunities for you to optimize build workflows, improve performance, and iterate more efficiently. Xbox is building for what’s next and we’re inviting you to join us on that journey."

Following that, principal product lead Travis Bradshaw will dig into new Xbox developer tools, and then principal engineering manager Shawn Hargreaves will dive into a recap of the DirectX State of the Union and a deep-dive into DirectStorage.

After that, principal product lead Brady Woods will dive into what's new for the Xbox Marketplace, and then senior product manager Annette Porter will conclude with a recap of GDC 2026 highlights.

Ultimately, this is not the kind of show that your average player will want to make sure they tune in for whenever a new episode hits the wire. It's clearly meant to speak to developers, but if there's a chance that we'll hear some significant news about Project Helix, it's a fair guess that a lot of players will try to tune in, at least for that segment.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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