War Thunder to Get Path Traced Global Illumination, Frame Generation, and OMM/SER Support

Jul 8, 2025 at 01:30pm EDT
War Thunder

Today, Gaijin Games has outlined a series of major technical improvements coming to War Thunder with the Leviathan update. Chief among them is easily the addition of Path Traced Global Illumination, or PTGI, an update to the existing ray tracing implementation originally introduced several years ago.

In a newly published blog article, the studio explained:

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It’s important to keep the game visuals improving. Ray tracing already improves shadows, reflections and ambient occlusion. But now it is time to improve global illumination. There’s a new option now, which when enabled, replaces ambient occlusion. We call it Path Traced Global Illumination or PTGI. Back in 2018 (time flies), when we introduced Global Illumination (GI) to War Thunder, it was a big visual leap, but technology keeps improving, and now we can do it even better.

PTGI is simulating light, bouncing around in the scene, and calculates the lighting on surfaces which are indirectly lit. For example, in shadows, indoors or valleys. The old GI does a great job with this very topic, but it has its limitations. It works on a much more simple and inaccurate representation of the world, and it has a limited range.

The first usually shows as light leaking. This is when light appears where it should not be. PTGI cleans all of these leaks up and makes the lighting in interior areas much more consistent with the rest of the scene. Also, PTGI embraces light more as it can simulate its bounces on a larger scale. Another very notable difference is that as the old GI is working on a simplified scene, many times it thinks the surface should be lit by the sky, when it shouldn’t. As a result, the indirectly lit areas having a blue tint on them — more than there should be.

PTGI is surely more costly in terms of performance than the previous implementation, but War Thunder users will also get frame generation support from NVIDIA, AMD, and Intel:

Beyond these additions, Gaijin is also working on optimizing the game further, both on the CPU side and the GPU side, especially with ray tracing or path tracing enabled. Additionally, the developer announced that it will add support for Opacity Micro-Maps (OMM) and Shader Execution Reordering (SER), two features currently available to developers via the DirectX Preview released a month ago. Of course, you'll need hardware that supports OMM and/or SER to actually benefit from these features; NVIDIA graphics cards have supported both since the RTX 40 Series.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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