It’s Unlikely Blizzard Will Add an In-Game Ranked Scoreboard to Overwatch

May 27, 2017 at 11:30am EDT
Overwatch NVIDIA Reflex

Overwatch is quite the unique first-person shooter in many ways. For instance, Blizzard decided from the get-go that due to the team based nature of the gameplay, a traditional scoreboard would be detrimental in Overwatch.

In an interview with PC Gamer to celebrate the launch anniversary, Game Director Jeff Kaplan didn't sound too enthusiastic about the possibility of adding a ranked scoreboard at some point in the future.

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I think it’s unlikely that we’d revisit putting in a ranked scoreboard, though anything is possible. The main issue with a ranked scoreboard is there is so much you can do to help your team that is nearly impossible to measure, so it would never accurately reflect how useful you are to your team. For example, let’s say your team is tied up at a choke point and just can’t seem to get through. You decide to change to Tracer and get behind them. Standing on the point to pull the enemy back and making them chase you around could be the best way to open up the choke and let your team in, but it’s also extremely difficult to score something like that. Another simple example is how much score do you give Lucio for speed boosting the team? Sometimes hitting that amped-up speed boost can completely define a team fight but it would be very hard to accurately give score credit for something like that.

Kaplan makes some very good points and it's hard not to agree with him. Still, do any of you miss a proper scoreboard in Overwatch? Let us know below.

In related news, Blizzard's debut FPS was ranked the best shooter of all time in a survey conducted by Japanese magazine Famitsu among its readers. If you're still on the fence, do note that this weekend is free to play on all platforms.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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