Ubisoft Unveils Anno 117: Pax Romana Year 1 Content and Campaign in Gameplay Deep Dive

Oct 16, 2025 at 01:24pm EDT
Ancient amphitheater under a starry sky with a central fire and people in ceremonial attire.

Ahead of Anno 117: Pax Romana releasing on PC, PS5, and Xbox Series X/S this coming November 13, 2025, Ubisoft has released a new gameplay deep dive trailer, going over what the game's campaign will focus on, and what's coming in the game's Year 1 Content Pass.

In Anno 117: Pax Romana's campaign, players will step into the role of Marcus or Marcia, and after being appointed a Roman governor, you'll try to shape the Celtic region you are charged with leading, and decide whether to enforce Roman traditions, or find ways to blend Roman and Celtic culture. Your campaign will also be slightly changed depending on who you choose to play as. Choosing Marcus will set one specific path in motion, and choosing Marcia, another.

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After release, the Year 1 content pass for Pax Romana will include three DLC releases. Provinces of Ash, the first DLC release, will introduce Latium, a large island with new cultural encounters, and a towering volcano that could prove to be a problem. The second DLC release is The Hippodrome, which adds a large stadium arena for players to construct and hold chariot races and big entertaining events for citizens.

The third is called Dawn of the Delta, which adds a new river-based province and a new culture as you expand to the Egyptian frontier.

Ubisoft did not yet say as to what the pace of these DLC releases will be, but since they're supposed to last for the first year of Pax Romana, it's probably a safe bet that they'll be fairly spaced out.

In other Ubisoft news, the company's lead on its Assassin's Creed franchise left following the restructuring involving the new subsidiary Ubisoft opened with Tencent, Vantage Studios.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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